Tag Archives: games

OS X Games from the Ground Up: Building a User Interface with NCurses (1)

You can see an index of all the posts in this series: go to index. If you are starting from this point, you can download the starter files here: introducing_ncurses In the previous post you learned how to link the NCurses and Panel … Continue reading

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OS X Games from the Ground Up (Volume 2): Index

This index explains what you’ll learn in each part of volume 2 of OS X Games from the Ground Up. It also includes download links for the starter files for each part of the project. This makes it easier for … Continue reading

Posted in BASIC, C, Games, Programming Tutorials | Tagged , , , , | 4 Comments

OS X Games from the Ground Up: Hexapawn – Introducing the NCurses Library

You can see an index of all the posts in this series: go to index. In the previous post we analysed the original BASIC programme, identified a few things we need to fix and noted several enhancements we could make. Both of … Continue reading

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StackHack – A game prototyping project: part 4 – moving to production code

In the previous parts of this series I showed how to develop a concept with a paper prototype, how to transition to the first digital prototype and how to further develop and enhance that prototype. In this part I’ll discuss … Continue reading

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StackHack – A game prototyping project: part 3 – developing the digital prototype

In the previous parts of this series I showed how I used paper prototyping to develop a concept for an HTML5 Christmas game called StackHack. I then showed how I transitioned the paper prototype into a digital prototype. In this … Continue reading

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StackHack – A game prototyping project: part 2 – digital prototyping

In part one of this series I introduced my prototyping project, a Christmas game called StackHack, and showed how early design ideas were worked out using a paper prototype. In this part I’ll explain the transition from the paper prototype … Continue reading

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StackHack – A game prototyping project: part 1 – paper prototyping

Recently I undertook a game prototyping project to design and create a game with the working title of StackHack. I wanted to create a simple Christmas-themed game, as I’m trying to make it something of an annual tradition that each … Continue reading

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OS X Games from the Ground Up: Hexapawn – BASIC programme

You can see an index of all the posts in this series: go to index. In the previous post I explained how the Hexapawn game works. In this post I’ll dissect the original BASIC programme we’ll be converting to C. Here’s … Continue reading

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OS X Games from the Ground Up: Hexapawn

In this next part of the series we’ll be sticking to the C language for one more game and building on the C fundamentals developed during construction of the first two games. You can see an index of all the … Continue reading

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Not just kids’ stuff!

If you’re interested in all things code, you’ll almost certainly have heard of Scratch. It’s a Flash-based online programming environment in which you can make games and animations. The first version of Scratch was created in 2003 and the first … Continue reading

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