Tag Archives: HTML5

StackHack – A game prototyping project: part 4 – moving to production code

In the previous parts of this series I showed how to develop a concept with a paper prototype, how to transition to the first digital prototype and how to further develop and enhance that prototype. In this part I’ll discuss … Continue reading

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StackHack – A game prototyping project: part 3 – developing the digital prototype

In the previous parts of this series I showed how I used paper prototyping to develop a concept for an HTML5 Christmas game called StackHack. I then showed how I transitioned the paper prototype into a digital prototype. In this … Continue reading

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StackHack – A game prototyping project: part 2 – digital prototyping

In part one of this series I introduced my prototyping project, a Christmas game called StackHack, and showed how early design ideas were worked out using a paper prototype. In this part I’ll explain the transition from the paper prototype … Continue reading

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StackHack – A game prototyping project: part 1 – paper prototyping

Recently I undertook a game prototyping project to design and create a game with the working title of StackHack. I wanted to create a simple Christmas-themed game, as I’m trying to make it something of an annual tradition that each … Continue reading

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Social Gaming with Clay.io

So the other day I finished creating a Christmas game for my family and friends and I posted the link to Facebook. Everybody seemed to enjoy it, but the only way they could share their high scores was by commenting … Continue reading

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A Christmas Game Built With Impact

It’s that time of the year again. I thought I’d celebrate by making my first foray into the world of HTML5 games development by putting together a quick Christmas game. I first looked around for a suitable JavaScript game framework. … Continue reading

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