Tag Archives: retro

Chip-8 on the COSMAC VIP: Machine Code Integration

This is part of a series of posts analysing the Chip-8 interpreter on the RCA COSMAC VIP computer. These posts may be useful if you are building a Chip-8 interpreter on another platform or if you have an interest in … Continue reading

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Chip-8 on the COSMAC VIP: The Call Routine (Fetch and Decode)

This is part of a series of posts analysing the Chip-8 interpreter on the RCA COSMAC VIP computer. These posts may be useful if you are building a Chip-8 interpreter on another platform or if you have an interest in … Continue reading

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Chip 8 RAM (or memory management with Chip 8)

As part of my research into Chip 8, I’ve been looking at how memory is configured in the RCA COSMAC VIP. In an earlier post, I mentioned that the RCA 1802 processor has a maximum addressable range of 64K in … Continue reading

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Mac OS X Chip-8 Work in Progress 1

After a bit of a hiatus for the last month or so, work is continuing on my Chip-8 interpreter for Mac OS X. The interpreter is being built as a Cocoa application in Objective C. I have previously worked in … Continue reading

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1802 Overture

I am currently working on a Chip-8 interpreter for Mac OS X. As part of my preparation for this project I wanted to analyse the original Chip-8 interpreter created for the COSMAC VIP computer. To do this work I needed to … Continue reading

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Chip-8 Man

Something that’s taking a fair bit of my time at the moment is work on Chip-8 interpreter for Mac OS X. Chip-8 is an interpreted language for creating computer graphics and games applications. It was invented by Joseph Weisbecker in … Continue reading

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